Design Fundamentals

The elements and principles of design, with real interfaces as examples. Balance, contrast, emphasis, hierarchy, white space, Gestalt and more.

Prefer to read these in order? Take the fundamentals path

Design fundamentals are the elements you work with and the principles that govern how you arrange them. This series takes them one at a time: the seven elements (point, line, shape, space, form, color and texture), the eleven principles from repetition to unity, and the seven Gestalt principles of perception. Start with the two overview articles, then read the individual principles you need.

45 articles

Two lines of decision time against the number of options, from 1 to 32. The black line, for options people know, rises slowly and flattens. The coral line, for a list people have to read, rises steeply and straight.
User Experience

Hick's Law in UX: Why More Choices Take Longer

Hick's law says the time to choose grows with the number of options, but only by a little. See where it holds, where it breaks, and how to design menus with it.

7 min read

Four color wheels of twelve hues showing the complementary, analogous, triadic and split complementary harmonies, each with its selected hues joined by a line.
Design Fundamentals

Color Theory in Design

How colors combine: additive RGB and subtractive CMYK, the wheel, the harmonies, tint and tone, simultaneous contrast, palettes and the contrast floor.

16 min read

The same page layout twice: on the left the header, columns and footer are inked, on the right only the gaps between them are inked.
Design Fundamentals

Negative Space vs White Space

White space and negative space name the same empty area. The difference is the job it does: one separates elements, the other forms a shape of its own.

5 min read

Three rows of nine dots: scattered with uneven gaps, emerging with gaps evening out, and a pattern with every gap equal.
Design Fundamentals

Pattern in Design

A pattern is repetition regular enough to predict. What pattern means in composition, how it differs from repetition and rhythm, and where it fails.

6 min read

Three panels showing one identical green circle beside a person, a phone and a single dot, so the same circle reads small, medium and large.
Design Fundamentals

Scale in Design

Scale is the size of an element measured against a reference. What scale means, how it differs from proportion, and how to use it to build hierarchy.

6 min read

Four cards in a row sharing the same layout of a green circle, a dark title bar and two grey lines; the third card has a green rectangle instead of the circle and stands out.
Design Fundamentals

Repetition Principle of Design

Repetition is reusing an element so a design reads as one piece. Learn what to repeat, how it builds consistency and recognition, and when it turns dull.

5 min read

Three rows of green and black bars: equal heights and gaps labelled Regular, growing heights and gaps labelled Progressive, and heights rising and falling in a wave labelled Flowing.
Design Fundamentals

Rhythm Principle of Design

Rhythm is repetition at intervals that sets a pace for the eye. Learn the five types, from regular to progressive, with examples from real interfaces.

6 min read

A page drawn as bars twice: on the left six equal grey bars, on the right one heavy headline bar, a lighter subhead and four thin body lines.
Design Fundamentals

Hierarchy Principle of Design

Hierarchy is the order in which a design is read. Learn how size, weight, color, position and space set that order, with examples from real interfaces.

6 min read

The letters Aa on white at three greys with their measured ratios: 1.9:1 fails, 4.7:1 passes AA, 16.9:1 passes AAA.
Design Fundamentals

Contrast Principle of Design

Contrast is the difference between two elements that makes each one easier to see. Learn the six types, with examples, and how much contrast is enough.

6 min read

White space in Design
Design Fundamentals

White space in Design

White space (negative space) is the empty area between elements. What it does for hierarchy, readability and focus, with Squarespace and Apple examples.

5 min read

Emphasis Principle of Design
Design Fundamentals

Emphasis Principle of Design

Emphasis is how you pull the eye to one part of a composition. Learn the techniques (contrast, isolation, placement, scale) with real UI and poster examples.

5 min read

Movement Principle of Design
Design Fundamentals

Movement Principle of Design

Movement guides the viewer's eye along a path through a composition. Learn the techniques, from lines and repetition to actual motion, with examples.

6 min read

Variety Principle of Design
Design Fundamentals

Variety Principle of Design

Variety breaks monotony and creates visual interest. What it means, how it balances against unity, and how to add it with shape, color, size and texture.

4 min read

Unity Principle of Design [Infographics Included]
Design Fundamentals

Unity Principle of Design [Infographics Included]

Unity ties every element of a composition together. Learn the methods that create it (proximity, repetition, alignment, continuation) with examples and a free infographic.

4 min read

Proportion Principle of Design
Design Fundamentals

Proportion Principle of Design

What proportion means in design, how size and visual weight relate, and how to use scale to guide attention. Clear examples from apps, posters and architecture.

7 min read

Point in design
Design Fundamentals

Point in design

The point is the first element of design. What a point is, how points create focus, lines and patterns, and examples from typography, layout and art.

4 min read

Rule of Thirds: What is it and how to use it?
Design Fundamentals

Rule of Thirds: What is it and how to use it?

The rule of thirds divides a composition into a 3 by 3 grid and places key elements on the lines or intersections. Why it works and how to use it.

4 min read