Design Fundamentals

7 Gestalt Principles of Design [Infographics Included]

Gestalt principles describe how the human brain simplifies and organises what it sees into groups and wholes. The seven principles covered here are symmetry, proximity, common fate, figure-ground, similarity, continuation and closure. Each one explains why we read certain elements as related, and designers use them to group content, build hierarchy and make interfaces easier to scan.

Title card reading 7 gestalt principles of design beside a tilted grid of illustrated tiles for similarity, continuation, closure, symmetry, figure-ground and proximity

What are the Gestalt Principles?

Gestalt principle is a set of guidelines that deal with how the human brain perceives the world around us: simplifying, organizing, and rearranging complex objects so that it can make sense to us better.

In this article, we will be looking at the 7 gestalt design principles with examples. Here is a handy infographic for those who are looking for gestalt principles cheat sheet:

Infographics on the 7 gestalt principles of design by ux360.design pdf (cheat sheet)

Download the gestalt principles infographics

1. Symmetry

Symmetry principle states that the human eye tends to prefer design where elements are made up of equivalent parts.

symmetry gestalt principle where elements on both side of common center axis is equal is visual weight

An example of symmetry would be how human faces have two equivalent elements like eyes, ears, hands, and legs forming symmetry. The goal is to bring balance to compositions using symmetry.

If you are looking to learn more about the symmetry principle, I suggest reading my article on Symmetry: How we bring balance to Compositions.

2. Proximity

Proximity principle states that the human eye tends to perceive objects that are placed together to be more related than the ones far apart.

proximity gestalt design principle: clustering similar elements together to show relatedness

For example, if we put a bunch of random numbers together, people would perceive it to be some kind of code or a phone number. In UX, grouping numbers like this to convey information is known as chunking. If we put the same numbers separated from each other, people would simply assume that they are merely separate, individual numbers, and nothing other than that.

If you are looking to learn more about the proximity principle, I suggest reading my article on Proximity: Associating relatedness through placement.

3. Common Fate

Common fate principle states that the human eye tends to perceive objects that coordinate movement similarly to be related.

common fate design principle example: school of fishes moving together illustration

An example of common fate would be coordinated movements of a school of fish or an army of ants.

If you are looking to learn more about the common fate principle, I suggest reading my article on Common Fate: Using Coordinated Motion in Design to Associate Relations.

4. Figure-ground Relationship

Figure-ground principle states that the designs are always differentiated by our perception of figure(subject) and ground(background).

figure ground principle example with human faces and vase as example illustrated

Simply put, the figure is the focus of any compositions, and the ground is the supporting background. For example, in the image above contrasting colors are used to differentiate subject and background. Our eyes see either two human faces or the vase depending on how we use the color to highlight the foreground.

If you are looking to learn more about the figure-ground principle, I suggest reading my article on Figure-ground Relationship: Differentiating Elements by Perception of Subject & Background.

5. Similarity

Similarity principle states that the human eye tends to link similar elements within a composition.

similarity gestalt design principle example: we perceive similar shapes in the diagram to be related

For example, in blog posts, we can differentiate headings, content, and links by how they are designed or formatted. While scanning the post we will start linking the similar elements with big bold fonts as the header, normal fonts as content, and blue colored texts as links.

If you are looking to learn more about the similarity principle, I suggest reading my article on Similarity: Associating relatedness through shape, size, color & orientation.

6. Continuation

Continuation principle states that the human eye tends to follow a continuous path be it lines, curves, or intersections.

continuation visual property where our eyes follow a continuous path illustrated

In the above image, our eyes will follow the path directed by the arrow regardless of intersections or line type.

If you are looking to learn more about the continuation principle, I suggest reading my article on Continuation: Visual Perception of Continuous Flows & Paths.

7. Closure

Closure principle states that the human eye tends to complete the missing part in a design.

closure gestalt principle of design example illustrated

In the above image, our eyes will notice a square inside the Pacmans whereas there is no square present in the image. Our brain will complete the missing parts itself.

If you are looking to learn more about the closure principle, I suggest reading my article on Closure: how our brains fill in the missing visual gaps & how to use Closure in designs.

Further Reading

If you are looking to research further on design principles, then I would recommend reading up on the following articles:

Frequently asked questions

What are the Gestalt principles of design?

They are rules from perceptual psychology that describe how people group what they see into wholes. This article covers similarity, continuation, closure, proximity, figure-ground, symmetry and common fate.

Why do Gestalt principles matter for UI design?

Users read interfaces by grouping elements before reading them. Proximity and similarity decide which buttons belong together, and figure-ground decides what reads as content versus background.

What is the most used Gestalt principle in interfaces?

Proximity. Spacing alone tells users which labels belong to which fields and which items form a group, without adding borders or boxes.

Portrait of Shirish Shikhrakar

Written by

Shirish Shikhrakar

Shirish is a Google-certified UX designer and UX engineer based in Kathmandu, Nepal. He started as a software developer, moved into product design for Silicon Valley startups, and has taught UX foundations to hundreds of designers since 2019.

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