User Experience

What UX actually involves. Research, personas, journeys, usability, psychology, and the mindset that separates UX from UI.

Here for the biases? See all of them sorted by who has them

Here for the laws of UX? See them in the order a click happens

User experience is the study of how people actually use a product, not how it looks. These articles cover the psychology behind it: cognitive biases such as anchoring and the framing effect, memory limits such as chunking and recognition over recall, and practical methods such as usability testing and accessibility. Most are short reads with real interface examples.

46 articles

Two lines of decision time against the number of options, from 1 to 32. The black line, for options people know, rises slowly and flattens. The coral line, for a list people have to read, rises steeply and straight.
User Experience

Hick's Law in UX: Why More Choices Take Longer

Hick's law says the time to choose grows with the number of options, but only by a little. See where it holds, where it breaks, and how to design menus with it.

7 min read

Using Pareto 80/20 Rule in UX design
User Experience

Using Pareto 80/20 Rule in UX design

The Pareto principle says 80% of effects come from 20% of causes. How to find the 20% of features users rely on and give them priority in your UX design.

6 min read

Rule of Thirds: What is it and how to use it?
Design Fundamentals

Rule of Thirds: What is it and how to use it?

The rule of thirds divides a composition into a 3 by 3 grid and places key elements on the lines or intersections. Why it works and how to use it.

4 min read