<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ux360.design</title><description>Plain-language articles and a free course on the foundations of UX and design, for anyone learning UX or sharpening the skills they have. By Shirish Shikhrakar.</description><link>https://ux360.design/</link><language>en-us</language><managingEditor>Shirish Shikhrakar</managingEditor><image><url>https://ux360.design/icon-512.png</url><title>ux360.design</title><link>https://ux360.design/</link></image><item><title>Peak-End Rule in UX Design: Why People Remember the Worst Moment and the Ending</title><link>https://ux360.design/peak-end-rule-ux/</link><guid isPermaLink="true">https://ux360.design/peak-end-rule-ux/</guid><description>The peak-end rule says people judge an experience by its worst moment and its end, not its average. See the studies, examples and how to design the last step.</description><pubDate>Sun, 04 Oct 2026 00:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Choice Overload in UX Design: When More Options Make Choosing Harder</title><link>https://ux360.design/choice-overload-ux/</link><guid isPermaLink="true">https://ux360.design/choice-overload-ux/</guid><description>Choice overload is when too many options make a choice harder. See what research says, when it happens in UX, and how to ease the load without removing choice.</description><pubDate>Sat, 03 Oct 2026 22:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Loss Aversion in UX Design: Why Losing Feels Worse Than Winning</title><link>https://ux360.design/loss-aversion-ux/</link><guid isPermaLink="true">https://ux360.design/loss-aversion-ux/</guid><description>Loss aversion is feeling a loss more than an equal gain. See how it shapes trials and warnings in UX, what the research really says, and how to use it fairly.</description><pubDate>Sat, 03 Oct 2026 20:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Survivorship Bias in UX Research: Why You Only Hear From the People Who Stayed</title><link>https://ux360.design/survivorship-bias-ux/</link><guid isPermaLink="true">https://ux360.design/survivorship-bias-ux/</guid><description>Survivorship bias is studying only the people who made it through. See how it skews UX surveys and reviews, with a famous WWII example and a way to catch it.</description><pubDate>Sat, 03 Oct 2026 18:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Curse of Knowledge in UX Design: Why Experts Build Things Beginners Cannot Use</title><link>https://ux360.design/curse-of-knowledge-ux/</link><guid isPermaLink="true">https://ux360.design/curse-of-knowledge-ux/</guid><description>The curse of knowledge is forgetting what it is like not to know something. See how it hides in labels and steps, with a classic study and a way to fix it.</description><pubDate>Sat, 03 Oct 2026 16:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Default Effect in UX Design: Why People Keep What They Are Given</title><link>https://ux360.design/default-effect-ux/</link><guid isPermaLink="true">https://ux360.design/default-effect-ux/</guid><description>The default effect is the habit of keeping whatever is already selected. See how it works in forms and settings, with studies and a fair way to set defaults.</description><pubDate>Sat, 03 Oct 2026 14:00:00 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Common Region (Grouping by a shared boundary)</title><link>https://ux360.design/common-region/</link><guid isPermaLink="true">https://ux360.design/common-region/</guid><description>The law of common region: a shared boundary groups whatever it encloses. Why it beats proximity, what counts as a boundary, and what every boundary costs.</description><pubDate>Sat, 19 Sep 2026 09:00:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Color Theory in Design</title><link>https://ux360.design/color-theory/</link><guid isPermaLink="true">https://ux360.design/color-theory/</guid><description>How colors combine: additive RGB and subtractive CMYK, the wheel, the harmonies, tint and tone, simultaneous contrast, palettes and the contrast floor.</description><pubDate>Tue, 15 Sep 2026 09:40:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Negative Space vs White Space</title><link>https://ux360.design/negative-space-vs-white-space/</link><guid isPermaLink="true">https://ux360.design/negative-space-vs-white-space/</guid><description>White space and negative space name the same empty area. The difference is the job it does: one separates elements, the other forms a shape of its own.</description><pubDate>Tue, 15 Sep 2026 09:30:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Pattern in Design</title><link>https://ux360.design/pattern-in-design/</link><guid isPermaLink="true">https://ux360.design/pattern-in-design/</guid><description>A pattern is repetition regular enough to predict. What pattern means in composition, how it differs from repetition and rhythm, and where it fails.</description><pubDate>Tue, 15 Sep 2026 09:20:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Scale in Design</title><link>https://ux360.design/scale-in-design/</link><guid isPermaLink="true">https://ux360.design/scale-in-design/</guid><description>Scale is the size of an element measured against a reference. What scale means, how it differs from proportion, and how to use it to build hierarchy.</description><pubDate>Tue, 15 Sep 2026 09:10:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Repetition Principle of Design</title><link>https://ux360.design/repetition-design/</link><guid isPermaLink="true">https://ux360.design/repetition-design/</guid><description>Repetition is reusing an element so a design reads as one piece. Learn what to repeat, how it builds consistency and recognition, and when it turns dull.</description><pubDate>Sun, 13 Sep 2026 09:30:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Rhythm Principle of Design</title><link>https://ux360.design/rhythm-design/</link><guid isPermaLink="true">https://ux360.design/rhythm-design/</guid><description>Rhythm is repetition at intervals that sets a pace for the eye. Learn the five types, from regular to progressive, with examples from real interfaces.</description><pubDate>Sun, 13 Sep 2026 09:20:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Hierarchy Principle of Design</title><link>https://ux360.design/hierarchy-design/</link><guid isPermaLink="true">https://ux360.design/hierarchy-design/</guid><description>Hierarchy is the order in which a design is read. Learn how size, weight, color, position and space set that order, with examples from real interfaces.</description><pubDate>Sun, 13 Sep 2026 09:10:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Contrast Principle of Design</title><link>https://ux360.design/contrast-design/</link><guid isPermaLink="true">https://ux360.design/contrast-design/</guid><description>Contrast is the difference between two elements that makes each one easier to see. Learn the six types, with examples, and how much contrast is enough.</description><pubDate>Sun, 13 Sep 2026 09:00:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>White space in Design</title><link>https://ux360.design/white-space-design/</link><guid isPermaLink="true">https://ux360.design/white-space-design/</guid><description>White space (negative space) is the empty area between elements. What it does for hierarchy, readability and focus, with Squarespace and Apple examples.</description><pubDate>Thu, 17 Mar 2022 12:33:36 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Emphasis Principle of Design</title><link>https://ux360.design/emphasis-design/</link><guid isPermaLink="true">https://ux360.design/emphasis-design/</guid><description>Emphasis is how you pull the eye to one part of a composition. Learn the techniques (contrast, isolation, placement, scale) with real UI and poster examples.</description><pubDate>Thu, 17 Mar 2022 10:33:59 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Movement Principle of Design</title><link>https://ux360.design/movement-design/</link><guid isPermaLink="true">https://ux360.design/movement-design/</guid><description>Movement guides the viewer&apos;s eye along a path through a composition. Learn the techniques, from lines and repetition to actual motion, with examples.</description><pubDate>Sat, 22 Jan 2022 13:07:55 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Balance Principle of Design [Infographics Included]</title><link>https://ux360.design/balance-design/</link><guid isPermaLink="true">https://ux360.design/balance-design/</guid><description>Symmetrical and asymmetrical balance explained. How visual weight works and how to check whether a design feels balanced, with an infographic.</description><pubDate>Fri, 21 Jan 2022 16:39:11 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Neue: An Online Clothing Store for Blind People [Case Study]</title><link>https://ux360.design/case-study-neue/</link><guid isPermaLink="true">https://ux360.design/case-study-neue/</guid><description>UX case study for Neue, an online clothing store designed for blind users: interviews, pain points, wireframes, prototypes and usability testing.</description><pubDate>Tue, 18 Jan 2022 16:12:04 GMT</pubDate><category>Case Studies</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Flora: An Online Flower Shop [Case Study]</title><link>https://ux360.design/case-study-flora/</link><guid isPermaLink="true">https://ux360.design/case-study-flora/</guid><description>Flora is an online flower shop for San Francisco and the UK. A UX case study covering research, personas, wireframes, usability testing and the final app.</description><pubDate>Tue, 18 Jan 2022 16:11:33 GMT</pubDate><category>Case Studies</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Variety Principle of Design</title><link>https://ux360.design/variety-design/</link><guid isPermaLink="true">https://ux360.design/variety-design/</guid><description>Variety breaks monotony and creates visual interest. What it means, how it balances against unity, and how to add it with shape, color, size and texture.</description><pubDate>Sat, 04 Dec 2021 06:35:21 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Unity Principle of Design [Infographics Included]</title><link>https://ux360.design/unity-design/</link><guid isPermaLink="true">https://ux360.design/unity-design/</guid><description>Unity ties every element of a composition together. Learn the methods that create it (proximity, repetition, alignment, continuation) with examples and a free infographic.</description><pubDate>Sat, 04 Dec 2021 05:30:17 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Proportion Principle of Design</title><link>https://ux360.design/proportion-design/</link><guid isPermaLink="true">https://ux360.design/proportion-design/</guid><description>What proportion means in design, how size and visual weight relate, and how to use scale to guide attention. Clear examples from apps, posters and architecture.</description><pubDate>Fri, 03 Dec 2021 14:34:03 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Point in design</title><link>https://ux360.design/point-design-element/</link><guid isPermaLink="true">https://ux360.design/point-design-element/</guid><description>The point is the first element of design. What a point is, how points create focus, lines and patterns, and examples from typography, layout and art.</description><pubDate>Fri, 03 Dec 2021 14:28:15 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Nutri App for Automated Nutrition Value [Case Study]</title><link>https://ux360.design/case-study-nutri/</link><guid isPermaLink="true">https://ux360.design/case-study-nutri/</guid><description>UX case study for Nutri, a recipe nutrition calculator app for a Cape Town restaurant: research, persona, wireframes, usability studies and final designs.</description><pubDate>Sat, 06 Nov 2021 11:53:27 GMT</pubDate><category>Case Studies</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Texture In Design: Types &amp; Importance [Infographics Included]</title><link>https://ux360.design/texture-in-design/</link><guid isPermaLink="true">https://ux360.design/texture-in-design/</guid><description>The types of texture in design (tactile and visual, real and implied) with examples from print and digital work, and how texture changes how a design feels.</description><pubDate>Thu, 04 Nov 2021 07:15:07 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Line in Design: Types &amp; Examples [Infographics Included]</title><link>https://ux360.design/line-in-design/</link><guid isPermaLink="true">https://ux360.design/line-in-design/</guid><description>The types of line in design (horizontal, vertical, diagonal, curved, implied) and what each communicates, with examples from art, logos and interfaces.</description><pubDate>Thu, 04 Nov 2021 05:16:36 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Closure (how our brains fill in the missing visual gaps &amp; how to use Closure in designs)</title><link>https://ux360.design/closure-design/</link><guid isPermaLink="true">https://ux360.design/closure-design/</guid><description>The law of closure: why the brain completes missing shapes. Examples from famous logos and interfaces, and how to use closure deliberately in your designs.</description><pubDate>Tue, 08 Dec 2020 11:35:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Continuation (Visual Perception of Continuous Flows &amp; Paths)</title><link>https://ux360.design/continuation-design-principle/</link><guid isPermaLink="true">https://ux360.design/continuation-design-principle/</guid><description>The law of continuation explains why the eye follows lines, curves and paths. What it is, how it differs from similarity, and how designers use it in layouts.</description><pubDate>Sun, 01 Nov 2020 14:25:00 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Similarity (Associating relatedness from shape, size, color &amp; orientation)</title><link>https://ux360.design/similarity-design-principle/</link><guid isPermaLink="true">https://ux360.design/similarity-design-principle/</guid><description>The law of similarity: elements that share shape, size, color or orientation are seen as related. How it differs from proximity, with examples.</description><pubDate>Tue, 15 Sep 2020 11:59:43 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>11 Gestalt Principles of Design [Infographics Included]</title><link>https://ux360.design/gestalt-principles-design/</link><guid isPermaLink="true">https://ux360.design/gestalt-principles-design/</guid><description>All 11 Gestalt principles with interface examples and interactive diagrams, from proximity and closure to common region and Pragnanz. Free cheat sheet PDF.</description><pubDate>Mon, 08 Jun 2020 07:17:03 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Symmetry (How we bring balance to Compositions)</title><link>https://ux360.design/symmetry-design-principle/</link><guid isPermaLink="true">https://ux360.design/symmetry-design-principle/</guid><description>The Gestalt law of symmetry explains why balanced compositions feel stable. What it is, how symmetry and asymmetry create balance, plus web examples.</description><pubDate>Wed, 06 May 2020 16:33:25 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>False-Consensus Effect: Why &amp; How should it be Avoided?</title><link>https://ux360.design/false-consensus-ux/</link><guid isPermaLink="true">https://ux360.design/false-consensus-ux/</guid><description>The false consensus effect makes us assume our beliefs are more common than they are. Why it misleads UX designers and how research keeps it in check.</description><pubDate>Sun, 19 Apr 2020 05:51:21 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Anchoring Bias: How it affects us &amp; Why is it Important?</title><link>https://ux360.design/anchoring-bias-ux/</link><guid isPermaLink="true">https://ux360.design/anchoring-bias-ux/</guid><description>Anchoring bias makes people rely heavily on the first information they get. How it shapes decisions and why marketers and designers should understand it.</description><pubDate>Mon, 13 Apr 2020 17:34:01 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Wabi-sabi: Exploring the Design Principle of Imperfection</title><link>https://ux360.design/wabi-sabi-design/</link><guid isPermaLink="true">https://ux360.design/wabi-sabi-design/</guid><description>Wabi-sabi is the Japanese philosophy of finding beauty in imperfection. What the term means, examples in design and how the lifestyle shapes interiors.</description><pubDate>Sun, 12 Apr 2020 13:43:02 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>The Bandwagon Effect: Why is it Bad &amp; How to avoid it</title><link>https://ux360.design/bandwagon-effect-ux/</link><guid isPermaLink="true">https://ux360.design/bandwagon-effect-ux/</guid><description>The bandwagon effect: adopting ideas because many others hold them. Why it hurts design decisions, how to avoid it and how it plays out on social media.</description><pubDate>Sun, 12 Apr 2020 07:48:11 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Selection Bias: Its Types &amp; How to Avoid it [With Infographic]</title><link>https://ux360.design/selection-bias-ux/</link><guid isPermaLink="true">https://ux360.design/selection-bias-ux/</guid><description>Selection bias is a cognitive bias where systematic errors in sample selection skew results. Learn its four types and how to avoid it in UX research.</description><pubDate>Fri, 10 Apr 2020 08:25:41 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Confirmation Bias: Examples &amp; How to Avoid it</title><link>https://ux360.design/confirmation-bias-ux/</link><guid isPermaLink="true">https://ux360.design/confirmation-bias-ux/</guid><description>Bias towards information that supports previous beliefs or experiences. Learn to avoid the confirmation bias for rational thinking.</description><pubDate>Thu, 09 Apr 2020 16:15:38 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Recognition Over Recall: Examples on how we can leverage memory in interface design</title><link>https://ux360.design/recognition-over-recall/</link><guid isPermaLink="true">https://ux360.design/recognition-over-recall/</guid><description>Recognition is easier than recall, so interfaces should show options rather than make users remember them. How the two differ, with UI examples.</description><pubDate>Sun, 05 Apr 2020 08:10:39 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Types of Cognitive Bias for UX Designers and Marketers</title><link>https://ux360.design/cognitive-bias-ux/</link><guid isPermaLink="true">https://ux360.design/cognitive-bias-ux/</guid><description>Here are the 7 types of biases every UX designers and marketers should know about. All of these biases can be used to our advantage.</description><pubDate>Sat, 28 Mar 2020 06:50:07 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Conformity Bias: How Marketers use Social Trends to their Advantage</title><link>https://ux360.design/conformity-bias-ux/</link><guid isPermaLink="true">https://ux360.design/conformity-bias-ux/</guid><description>We change our behavior according to what is socially accepted at the moment. Here, we will go into detail how marketers use conformity bias.</description><pubDate>Mon, 16 Mar 2020 12:14:06 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Framing Effect: Influencing Decision Making in Product Design &amp; Marketing</title><link>https://ux360.design/framing-effect-ux/</link><guid isPermaLink="true">https://ux360.design/framing-effect-ux/</guid><description>In this article, we are going to look at one of the cognitive biases: framing and how we can frame content to influence decision making.</description><pubDate>Sun, 01 Mar 2020 16:17:19 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Figure-ground Relationship (Differentiating Elements by Perception of Subject &amp; Background)</title><link>https://ux360.design/figure-ground-relationship-design/</link><guid isPermaLink="true">https://ux360.design/figure-ground-relationship-design/</guid><description>Figure-ground is how we separate a subject from its background. What it is, ambiguous examples like Rubin&apos;s vase, and how designers use it in logos and UI.</description><pubDate>Sat, 22 Feb 2020 08:41:41 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Chunking Psychology: Breaking Down Information to make Clearer Content</title><link>https://ux360.design/chunking-psychology-design/</link><guid isPermaLink="true">https://ux360.design/chunking-psychology-design/</guid><description>Chunking breaks information into memorable groups. Where the idea comes from, why 7 plus or minus 2 is misread, and how to chunk content in interfaces.</description><pubDate>Mon, 13 Jan 2020 16:03:45 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Proximity (Associating relatedness through placement)</title><link>https://ux360.design/proximity-design/</link><guid isPermaLink="true">https://ux360.design/proximity-design/</guid><description>The law of proximity: things placed close together are read as a group. Proximity vs similarity, and how spacing alone can organise a layout. Examples included.</description><pubDate>Sun, 29 Dec 2019 11:56:42 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Legibility vs Readability: What distinguishes them?</title><link>https://ux360.design/legibility-vs-readability/</link><guid isPermaLink="true">https://ux360.design/legibility-vs-readability/</guid><description>Legibility is whether you can recognise letters. Readability is whether you want to keep reading. What each means, what affects it, and how to improve both.</description><pubDate>Sun, 22 Dec 2019 06:37:42 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Uncanny Valley: Why we feel uncomfortable with realistic human-like artificial forms?</title><link>https://ux360.design/uncanny-valley-design/</link><guid isPermaLink="true">https://ux360.design/uncanny-valley-design/</guid><description>Why do realistic robots, mannequins and CG characters feel unsettling? An introduction to the uncanny valley, Mori&apos;s graph and what it means for design.</description><pubDate>Fri, 22 Nov 2019 14:52:59 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Gestalt Principle: Common Fate (Using Coordinated Motion in Design to Associate Relations)</title><link>https://ux360.design/common-fate-design/</link><guid isPermaLink="true">https://ux360.design/common-fate-design/</guid><description>The law of common fate says elements moving together are perceived as a group. What it is and how motion, animation and interaction design put it to work.</description><pubDate>Sun, 17 Nov 2019 16:01:13 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Alignment Principle in Design: Importance &amp; Examples [Infographics]</title><link>https://ux360.design/alignment-principle-design/</link><guid isPermaLink="true">https://ux360.design/alignment-principle-design/</guid><description>Alignment is the simplest principle of good layout. The types of alignment, why edge alignment beats centering, real interface examples and a free PDF.</description><pubDate>Sun, 17 Nov 2019 05:29:21 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Affordance in Interaction Design: Examples and UX Implementation</title><link>https://ux360.design/affordance-in-design/</link><guid isPermaLink="true">https://ux360.design/affordance-in-design/</guid><description>Affordance means an object&apos;s physical properties suggest how it is used. What it is, why it makes products efficient, and how to apply it in UI design.</description><pubDate>Sat, 09 Nov 2019 11:27:01 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Design for Accessibility: Meaningful Additions to make Products Accessible</title><link>https://ux360.design/accessibility-design/</link><guid isPermaLink="true">https://ux360.design/accessibility-design/</guid><description>Accessible design lets anyone use a product fully. Learn the four traits (perceivable, operable, simple, forgiving) with examples from Fortnite and Xbox.</description><pubDate>Sat, 09 Nov 2019 08:20:48 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Satisficing in UX: Prioritizing Satisfactory Solution over an Optimal Solution</title><link>https://ux360.design/satisficing-design/</link><guid isPermaLink="true">https://ux360.design/satisficing-design/</guid><description>Satisficing is a decision-making behavior where users settle for a satisfactory solution instead of a better solution which would require more effort.</description><pubDate>Wed, 16 Oct 2019 11:57:33 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Using Pareto 80/20 Rule in UX design</title><link>https://ux360.design/80-20-rule-design/</link><guid isPermaLink="true">https://ux360.design/80-20-rule-design/</guid><description>The Pareto principle says 80% of effects come from 20% of causes. How to find the 20% of features users rely on and give them priority in your UX design.</description><pubDate>Thu, 10 Oct 2019 05:25:03 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>The 7 Elements of Design and Art [Infographics Included]</title><link>https://ux360.design/elements-of-design/</link><guid isPermaLink="true">https://ux360.design/elements-of-design/</guid><description>The 7 elements of design are point, line, shape, form, space, color and texture. Each one explained with real interfaces, plus a free printable infographic PDF.</description><pubDate>Sun, 08 Sep 2019 10:50:51 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Using Cognitive Dissonance in Design: Influencing Users through Discomfort</title><link>https://ux360.design/cognitive-dissonance-design/</link><guid isPermaLink="true">https://ux360.design/cognitive-dissonance-design/</guid><description>Cognitive dissonance is the discomfort of holding conflicting beliefs. How people reduce it, and how UX copy, branding, pricing and free trials use it.</description><pubDate>Tue, 03 Sep 2019 17:57:40 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Rule of Thirds: What is it and how to use it?</title><link>https://ux360.design/rule-of-thirds-design/</link><guid isPermaLink="true">https://ux360.design/rule-of-thirds-design/</guid><description>The rule of thirds divides a composition into a 3 by 3 grid and places key elements on the lines or intersections. Why it works and how to use it.</description><pubDate>Sun, 18 Aug 2019 10:01:02 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Cost-benefit Analysis in Design Process: Prioritization and Implementation</title><link>https://ux360.design/cost-benefit-analysis-design/</link><guid isPermaLink="true">https://ux360.design/cost-benefit-analysis-design/</guid><description>In this article, we will look into how we can analyze our product by comparing cost and benefit. We will learn more about cost-benefit analysis in design.</description><pubDate>Wed, 14 Aug 2019 16:32:39 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>Aesthetic Usability Effect: How aesthetics influence us?</title><link>https://ux360.design/aesthetic-usability-effect/</link><guid isPermaLink="true">https://ux360.design/aesthetic-usability-effect/</guid><description>The aesthetic usability effect: people judge attractive designs as easier to use. Why it happens, what research shows and where form over function fails.</description><pubDate>Sat, 10 Aug 2019 15:37:49 GMT</pubDate><category>User Experience</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>The 11 Principles of Design and Art [Infographics Included]</title><link>https://ux360.design/principles-of-design-and-art/</link><guid isPermaLink="true">https://ux360.design/principles-of-design-and-art/</guid><description>Repetition, rhythm, movement, balance, proportion, white space, contrast, emphasis, hierarchy, variety and unity, explained with examples and a free PDF.</description><pubDate>Sun, 04 Aug 2019 19:07:26 GMT</pubDate><category>Design Fundamentals</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>6 Reasons to Start Usability Testing and (8 easy steps to do it)</title><link>https://ux360.design/usability-testing/</link><guid isPermaLink="true">https://ux360.design/usability-testing/</guid><description>Usability testing means watching real participants use your product. Six reasons to start, eight steps to run a test, plus DIY and remote options.</description><pubDate>Thu, 01 Aug 2019 17:12:39 GMT</pubDate><category>Tutorials</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item><item><title>How to mirror your design in Sketch?</title><link>https://ux360.design/mirror-sketch-design/</link><guid isPermaLink="true">https://ux360.design/mirror-sketch-design/</guid><description>In this article, we will go through a workaround to mirror sketch designs and artboards on multiple devices in real time and also explore alternatives.</description><pubDate>Tue, 02 Apr 2019 14:02:26 GMT</pubDate><category>Sketch</category><author>hello@ux360.design (Shirish Shikhrakar)</author></item></channel></rss>