Free, 25 articles, about 2 hours
Design fundamentals, in order
These articles already exist and most people arrive at one of them from a search, read it, and leave. Read in this order instead and they build on each other: the elements you work with, the principles that arrange them, and last the Gestalt rules that explain why any of it works. Nothing to sign up for.
Part 1 The elements
The things you actually put on a page. Start here, because the principles in Part 2 are all about arranging these.
Part 2 The principles
How those elements are arranged. This is the longest part, and the one most design briefs are really asking about.
- The 11 Principles of Design and Art [Infographics Included] Start of part 2
- Alignment Principle in Design: Importance & Examples [Infographics]
- Balance Principle of Design [Infographics Included]
- Contrast Principle of Design
- Emphasis Principle of Design
- Hierarchy Principle of Design
- Movement Principle of Design
- Proportion Principle of Design
- Repetition Principle of Design
- Rhythm Principle of Design
- Unity Principle of Design [Infographics Included]
- Variety Principle of Design
- White space in Design
Part 3 Gestalt, or how people group what they see
Why the eye reads some things as belonging together. Read this last: it explains why the earlier parts work.
- 7 Gestalt Principles of Design [Infographics Included] Start of part 3
- Gestalt Principle: Closure (how our brains fill in the missing visual gaps & how to use Closure in designs)
- Gestalt Principle: Common Fate (Using Coordinated Motion in Design to Associate Relations)
- Gestalt Principle: Continuation (Visual Perception of Continuous Flows & Paths)
- Gestalt Principle: Figure-ground Relationship (Differentiating Elements by Perception of Subject & Background)
- Gestalt Principle: Proximity (Associating relatedness through placement)
- Gestalt Principle: Similarity (Associating relatedness from shape, size, color & orientation)
- Gestalt Principle: Symmetry (How we bring balance to Compositions)
When you finish
This path covers how a design looks. It does not cover how you find out what to build, who it is for, or whether it worked. That is the other half of the job, and there is a separate free course for it.
See the UX Foundation Course