Chapter 4: Turn notes into decisions, lesson 2 of 7
Make personas that change decisions
Most personas change nothing. Build one from what people do, not who they are. Trace every line to a real person, so it can settle a design argument.
Warm-up
From last time. Can someone check each claim by going back to the notes?
-
Right, it's a claim you can check. It names the people. You can go back to each one's notes.
Not quite. It's a claim you can check. It names the people. You can go back to each one's notes.
-
Right, it's a claim you can't check. Which managers? Ray collects nothing, and Sara doesn't mind.
Not quite. It's a claim you can't check. Which managers? Ray collects nothing, and Sara doesn't mind.
-
Right, it's a claim you can check. It's a number from her notebook.
Not quite. It's a claim you can check. It's a number from her notebook.
Last time, you found the pattern: three of five managers struggle to get paid back. Now Peter, the head of sales, wants a persona for his team. By the next morning, his team has made one.
Think first
The sales team’s persona card: Office Olivia. 34. Office manager at a tech company with 20 to 50 staff. Busy. Loves team spirit. Wants an easy way to order lunch.
Which decision could this persona help the team make?
You
You
What this means
A persona is only worth keeping if it changes a decision. I asked myself this about my own team’s personas. My answer was:
Deleting them won’t make a difference in my organisation.
We decided from talking to customers, and from numbers, instead. So what would a persona need, to be worth keeping?
Group people by what they do
Olivia is built on who people are: age, job title, company size. The five managers don’t split that way. They split by who pays for lunch, and how the money comes back.
Practice
Put each person in the group that matches what their office does.
-
Right, it's one person pays and chases. One person pays, then chases everyone for the money.
Not quite. It's one person pays and chases. One person pays, then chases everyone for the money.
-
Right, it's take turns, and settle monthly. Whoever orders that week pays. They settle up monthly.
Not quite. It's take turns, and settle monthly. Whoever orders that week pays. They settle up monthly.
-
Right, it's the company pays. Nobody owes anyone. His problem is paperwork.
Not quite. It's the company pays. Nobody owes anyone. His problem is paperwork.
-
Right, it's each person pays by request. She already solved the money.
Not quite. It's each person pays by request. She already solved the money.
-
Right, it's one person pays and chases. Same group as Anna. She gave up because of it.
Not quite. It's one person pays and chases. Same group as Anna. She gave up because of it.
Groups like these are behavioural segments: people grouped by what they do, not who they are. Now watch what they can decide.
Think first
Ryan Brooks, the product manager, wants to test a design. A link where each person pays for their own meal within 30 minutes. Only paid meals get ordered. It runs in a few offices for a week.
Which kinds of office should the test invite?
You
You
What this means
The segments decided who gets invited. Anna’s, Dana’s and Ken’s kinds of office. Not Ray’s, where the link would break how the bank works. Sara’s office makes a good comparison, because her money is already solved.
That’s a decision Olivia could never have made.
A persona that can decide something
So build the persona from a segment. Use the three layers from chapter 1, and put a source after every line. Here’s the first group, the managers who pay and chase.
Frustration
What goes wrong for them today
Chasing colleagues for money all week. Anna is $157 short this month. Dana has lost count.
Motivation
What gets them to finish the task
Getting the order in by eleven, so lunch comes at one. (Anna)
Aspiration
Why they come back
A team that eats lunch together. Anna started the team lunch. Dana says she misses it.
Every line leads back to a person. And it can settle an argument. Someone proposes a faster menu. Does it help the office banker? Not much: ordering takes Anna ten minutes. Someone proposes a pay link. Does it? Yes, it’s her biggest frustration.
I learned this the same way, years ago, on an education product.
Shirishfrom my own work
The Career Changer
Early in my career, I created personas full of demographic details and lifestyle preferences. They were fun to look at. They told us nothing about how to design better experiences.
Then we rebuilt our personas around motivations, frustrations and aspirations. One was the Career Changer: someone who left a stable job to learn design. Their frustration: not knowing if they’re making progress.
Someone would propose a feature. We’d ask: does this address the Career Changer’s frustration? And we’d have an actual answer.
Words from this lesson
- Behavioural segment
- A group of people defined by what they do, not who they are. In this lessonOne person pays and chases. Take turns. The company pays.
- Persona
- A short picture of one segment, used to make decisions. Every line leads back to real people. In this lessonThe office banker: pays for the team, then chases the money.
Back to your first answer
Your first answer
The question
Your answer
Your answer will show here after you write one at the top of this page.
Your bet: where should the map have the most detail?
Your bet
Mia wants to map one office banker’s lunch day, from the menu to the money. Her time is short, so the map can’t show everything.
Which part of the day should the map show in the most detail? Make your bet, and say how sure you are.
You'll find the answer in Lesson 4.3: Map today's journey to find what to fix.
Try this during the week: find a persona your team has, or one online. For each line, ask: which decision could this change? Cross out the lines that change nothing.
Sources
- Alan Cooper, The Inmates Are Running the Asylum, 1999. Personas began as a tool for design decisions, built on goals.
- Indi Young, Describing Personas, 2016. On thinking styles instead of demographics.
- The Career Changer is from my own work. Tiffin and its people are made up for this course.