Chapter 1: Design for behaviour, not screens
You finished chapter 1
You worked through all 6 lessons. Here is what you said along the way, and what you made.
What you said, and what changed
Your first answer in each lesson, and what you decided after reading it.
- 1.1See what a product does, not how it looks
Pick an app you think is well designed. Its screens go blank, but it keeps working. What do you still get from it?
Your answers from this lesson show here, in the browser you used for it.
- 1.2Find the problems people don't report
You work on an email app. You think people forget attachments. How would you find out if you're right?
Your answers from this lesson show here, in the browser you used for it.
- 1.3Learn the words for what people do
Think of a time someone used your product, or an app you know, the "wrong" way. What did they do? What did they think would happen?
Your answers from this lesson show here, in the browser you used for it.
- 1.4Find what you bring that AI can't
What does a designer bring that AI can't?
Your answers from this lesson show here, in the browser you used for it.
What you made
Your test score from lesson 1.5, and your one-page behaviour brief from lesson 1.6.
Your test score shows here once you have done lesson 1.5.
Your one-page behaviour brief shows here once you have started it in lesson 1.6.
Up next
Chapter 2: Find out if you're wrong, before you build
Start chapter 2Your bet from lesson 1.4
Chapter 2 will show you if you were right.