Chapter 1: Design for behaviour, not screens

You finished chapter 1

You worked through all 6 lessons. Here is what you said along the way, and what you made.

What you said, and what changed

Your first answer in each lesson, and what you decided after reading it.

  1. 1.1
    See what a product does, not how it looks

    Pick an app you think is well designed. Its screens go blank, but it keeps working. What do you still get from it?

    Your answers from this lesson show here, in the browser you used for it.

  2. 1.2
    Find the problems people don't report

    You work on an email app. You think people forget attachments. How would you find out if you're right?

    Your answers from this lesson show here, in the browser you used for it.

  3. 1.3
    Learn the words for what people do

    Think of a time someone used your product, or an app you know, the "wrong" way. What did they do? What did they think would happen?

    Your answers from this lesson show here, in the browser you used for it.

  4. 1.4
    Find what you bring that AI can't

    What does a designer bring that AI can't?

    Your answers from this lesson show here, in the browser you used for it.

What you made

Your test score from lesson 1.5, and your one-page behaviour brief from lesson 1.6.

Your test score shows here once you have done lesson 1.5.

Your one-page behaviour brief shows here once you have started it in lesson 1.6.

Up next

Chapter 2: Find out if you're wrong, before you build

Start chapter 2