Chapter 4: Turn notes into decisions, lesson 3 of 7
Map today's journey to find what to fix
A journey map shows today, in as much detail as the decision needs. Map a real day, choose the stage to fix, keep the rare serious case, and leave the fix off.
Warm-up
From last time. Does each person belong in the office banker group, who pay for the team and chase the money?
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Right, it's an office banker. She pays for everyone, then chases the money.
Not quite. It's an office banker. She pays for everyone, then chases the money.
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Right, it's in a different group. Nobody owes anyone. His problem is paperwork.
Not quite. It's in a different group. Nobody owes anyone. His problem is paperwork.
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Right, it's in a different group. Her money is already solved.
Not quite. It's in a different group. Her money is already solved.
Last time, you built a persona that can decide something: the office banker. Now Mia wants to see one office banker’s day, stage by stage, to choose what to fix first.
She maps Anna’s day, from the menu at 10:15 to the money days later.
Think first
Anna’s lunch day, in five stages:
- Share the menu, around 10:15. Forwards it to the group chat.
- Collect orders, until about 11. Two people don’t reply.
- Place the order, by 11. Ten minutes on the phone.
- Hand out lunch, at 1. Checks Ben’s box for peanuts.
- Get paid back, the rest of the week. $157 short this month.
Which stage should Tiffin fix first? What’s your strongest evidence?
You
You
What this means
Fix getting paid back first. The evidence: three of five managers are owed money. Anna is $157 short this month. And Dana stopped ordering for her team because of it.
But don’t stop reading at the stage you’ll fix. Look at stage 4.
Here’s Mia’s map, with every stage traced to Anna’s own words.
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1 Share the menu 10:15
Forwards the sandwich place's menu to the office group chat.
I just forward it.
Anna -
2 Collect orders 10:15 to 11:00
Writes each order in her notebook. Tags the people who don't reply, then walks to their desks.
The developers have headphones on all day.
Anna -
3 Place the order By 11:00
Calls the place and reads out the list. About ten minutes.
The ordering takes ten minutes.
Anna -
4 Hand out lunch 1:00
Puts the boxes on the big table. Opens Ben's box to check for peanuts.
It's scary, honestly. I'm the one who has to remember.
AnnaDon't lose this
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5 Get paid back The rest of the week
Screenshots payments, keeps cash in an envelope, ticks the notebook, sends reminders.
The money takes my whole week.
AnnaFix this first
The case that doesn’t fit
Stage 4 is easy to miss. Ben, one of Anna’s colleagues, is allergic to peanuts. Once, the salad place put peanut dressing in his box. He noticed before he ate it. Since then, Anna opens his box before she hands it over.
It happened once, to one person. A map built on what happens most would leave it out. But it’s serious, and nothing Tiffin plans would fix it. It lives in Anna’s head.
A case like this is an edge case: a real person whose story doesn’t fit the pattern. Keep it, and name it. Rare and serious beats common and mild.
A thought experiment: the map as big as the land
Thought experiment
The map as big as the land
Jorge Luis Borges, On Exactitude in Science, 1946
In a very short story, Borges imagines an empire whose mapmakers wanted a perfect map. Each map they drew was more detailed than the last. In the end, they drew a map the same size as the empire, matching it point for point.
It was useless. Nobody could carry it or read it. The next generation left it to rot in the desert.
Think first
Mia could map every minute of Anna’s day. Every message, every tap, every walk to a desk.
How much detail should the map have?
You
You
What this means
Put detail where the decision is, and stop when more detail wouldn’t change what you do.
And keep today’s map about today. I learned this from my own answer to this question. I said:
I guess I would add a reminder, and leave out get paid back, as the new solution would not have this problem.
That deleted the evidence for the fix before anyone had tested it. A fix like add a reminder
belongs in a test, not on the map.
A map is for a decision
A journey map that doesn’t lead to a decision is decoration. I’ve seen what happens when one does.
Shirishfrom my own work
The onboarding map
On an education platform, I mapped how people went from finding a course to finishing their first lesson. Five stages, each with what they did, thought and felt.
At the first lesson, they were anxious: Am I doing this right?
They got no feedback until the end.
The map showed the screens weren’t the problem. The problem was fear, and doubt about doing it wrong. We redesigned the onboarding around that. Completion rates tripled.
Words from this lesson
- Journey map
- The stages of someone’s experience over time, used to choose what to fix. In this lessonAnna's day: share the menu, collect orders, place the order, hand out lunch, get paid back.
- Edge case
- A real person or moment that doesn’t fit the pattern. Keep it, especially if it’s serious. In this lessonBen's peanut allergy, checked by Anna at hand-out.
Back to your first answer
Your first answer
The question
Your answer
Your answer will show here after you write one at the top of this page.
Your bet: did the redesign work?
Your bet
Nora Kim, the growth manager, sends good news. Tiffin’s new checkout went live on 1 September.
Nora, growth manager, to the team: Conversion went from 20% to 26.4%. Same 2,000 visits, 128 more orders.
Did the new checkout work? Make your bet, and say how sure you are.
You'll find the answer in Lesson 4.4: Read the numbers before you trust them.
Try this during the week: map one small journey you know, like buying a coffee, in four or five stages. Then ask: which one decision could this map help me make?
Sources
- Jorge Luis Borges, On Exactitude in Science, 1946. A one-paragraph story.
- Jim Kalbach, Mapping Experiences, second edition, 2020. On journey maps and what they’re for.
- The onboarding map is from my own work. Tiffin, Anna and Ben are made up for this course.