User Experience

Uncanny Valley: Why we feel uncomfortable with realistic human-like artificial forms?

The uncanny valley is the point where an artificial human form becomes realistic enough to be mistaken for real, but not realistic enough to pass, and so reads as unsettling. The name comes from Masahiro Mori's graph of appeal against realism, which dips sharply as realism approaches 100 per cent.

Uncanny Valley: Why we feel uncomfortable with realistic human-like artificial forms?

Some of us may look back at some old-school video games we played as kids, and wonder how nice it might have been had they possessed more realistic graphics, instead of the primitive and clumsy 3D graphics in which they were made.

While it is natural to yearn for better and more realistic graphics in design and art forms, is it really the case that realism, by itself, will enhance our viewer experience? In this section, we shall explore a little bit about how realistic images actually affect our viewing experience.

What does Uncanny Valley mean?

We have technologies to create renderings from computers that are very similar to real-life humans or human parts. Why don’t we do it then? Because the uncanny valley phenomenon suggests that making highly realistic human forms that could be recognized as artificial is unappealing to people.

The term “uncanny valley” is a reference to the Masahiro Mori graph that compared the appeal realism has over people. The graph has a big dip when realism is close to 100%. This dip is called the uncanny valley.

uncanny valley graph which shows comfort dip when forms get too realistic
Original image by therobotreport. Uncanny Valley graph showing likability drops to users when robots are more human-like.

Even if the products are made to look unlike real humans, it can be appealing to users if done right. However, the products that are realistic like prosthetics or computer-generated characters are unappealing to us.

Mannequins are an example of avoiding the uncanny valley phenomenon. They are more abstract and not aimed at realistic features. It is believed that unrealistic mannequins are better than highly realistic ones.

Mannequins which don't avoid uncanny valley creates discomfort
Mannequins that are close to real human features are uncomfortable for the buyers.

This is also one of the reasons for game developers to not opt for very realistic game characters. Instead of getting applauds for their work, they have a risk of completely wasting their efforts because of the phenomenon.

Uncanny Valley Verification

This phenomenon has not been completely proven yet. People are still debating on this phenomenon, stating that this is merely the result of people’s unfamiliarity with realistically rendered figures. But recent research suggests that it is a real phenomenon.

Recent studies suggest that the reason behind our dislike for realistic figures lies in our natural habit of not going near sick or dead people. This evolved habit helped our ancestors steer clear from infections.

However, a side-effect of this evolution is that our brains unconsciously interpret ultra-realistic artificial depictions of humans as those belonging to sick or dead people. This is probably why realistic images are unappealing.

Identifying a few characteristics of Uncanny Valley

While every possible condition for forms to go into the uncanny valley is not yet verified, some of them have been labeled as suitable conditions.

  1. Unusually positioned facial features and proportions of the body.
  2. Realistic forms that are recognizable to be artificial.
  3. Eye movements that don’t feel natural.
  4. Asymmetry of body features.

The Polar Express ‘experiment’

The Polar Express is a movie directed by Robert Zemeckis. The movie uses highly realistic computer-generated characters. The characters were impressively made but had a strange feel to it.

People reviewed it to be zombielike because of the lack of eye movement. This raised awareness of the Dead Eye Syndrome.

When someone can’t feel anything or can’t identify what they feel, the eyes don’t properly express with corresponding facial gestures. This is called the Dead Eye Syndrome.

Summing it Up

  • Uncanny Valley is a phenomenon that states that forms or figures are unappealing to people when they are too realistic.
  • While not proven, it is highly suggested that this is a real phenomenon.
  • Always consider uncanny valley when making animated forms.
  • Always be aware of unnatural movements as it is one of the reasons for a negative reaction from people.

Further Reading:

Frequently asked questions

What is the uncanny valley?

The uncanny valley is the drop in appeal that happens when a human like artificial form is highly realistic yet still recognisable as artificial. Mori's graph shows appeal rising with realism, then falling into a valley just before it reaches the real thing.

Why do realistic human forms feel unsettling?

Because realism raises the expectation that the form is human, and the small remaining faults then read as wrongness rather than as stylisation. Prosthetics, mannequins and computer generated characters all sit near that edge.

How do designers avoid the uncanny valley?

By not competing with realism. A form made clearly unlike a real human can be appealing at any level of detail, which is why stylised characters age better than near photographic ones.

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Portrait of Shirish Shikhrakar

Written by

Shirish Shikhrakar

Shirish is a Google-certified UX designer and UX engineer based in Kathmandu, Nepal. He started as a software developer, moved into product design for Silicon Valley startups, and has taught UX foundations to hundreds of designers since 2019.